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CPP.L3B-01

Interactive Game as a Final Project in Python Course

Description: 
This resource consists of 5 files designed to be studied in order. The first file gives a language-independent overview of how to develop a real-time game, which is a very common final project. The four examples show how to develop a final project using stepwise refinement. The first example is very basic but it sets up a fundamental skeleton for developing a game in python using pygame.

Intro to Visual BASIC and programming games

Description: 
This package contains a short presentation on Visual Basic.NET, and a presentation on Why Program Games? There is a complete illustrated lesson taking a student step by step creating your own first shooting game

Introduction to Java: Classes, Events, GUIs

Description: 
This presentation develops the notion of a class as a blueprint for objects which will be created. A simple test program is created for the class; The second example introduces GUI components and the ability to recognize and handle events. A small program using colors, rectangles and the awt library is developed

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

Description: 
Students will learn the underlying skills and principles of software development--as they design and build games for the PC, Xbox 360, Windows, and Zune. From this link you can download the e-book as well as the 16 curriculum modules that correspond to the 16 chapters in the e-book. This couse was originally designed for a CS 101 college course.

JETT Hendrix College

Description: 
A series of handouts, classes, and labs from a JETT workshop, including the PDF program booklet. Topics include robots, image processing, Java Collections, file I/O, and Swing Basics. Labs: DNA testing and Drawing.

Kodu Programming for young learners

Description: 
Kodu is a free programming environment for very young learners. The Kodu Classroom Kit is a set of lesson plans and activities for teachers, after school program instructors and administrators to run a variety of types of classes using Kodu. The lessons are designed to be flexible and can be selected to best suit the class and teaching style.

Learning Java Through Media Computation

Description: 
This is a set of 4 sessions: Intro to OO Programming concepts and Java Turtles, Intro to Media Computation and image manipulation using objects, methods, arrays, and loops; Image Manipulation using 2d arrays and conditionals, Manipulating sound using ranges in iteration and methods that return values; also a look at inheeritance using Java Turtles.

Object Oriented Design Using Pong Learning Module

Description: 
In this learning module students will design and implement Pong using object-oriented (OO) programming concepts. Lesson plans, worksheets and Java source files are included. This is intended for use by beginning Java programmers, but includes suggestions for enhanced learning for more experienced Java programmers. Solutions are included.

Programming in Alice for Inclusion

Description: 
This is a workshop on Alice. The authors have been using materials like those here during a middle school workshop for girls. Topics discussed in this workshop include Why Alice? an introduction to Alice with hands-on work, the issues of increasing the numbers of CS majors and graduates and dealing with ethnic and gender issues, setting up a cs course the future of Alice.

Programming with Alice

Description: 
This is a 4-session set dealing with Alice as a possible environment to expose students to programming in a non-threatening manner.

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