You are here


Alice game programming for middle school students

We are pleased to share this set of materials that can be used or adapted by K-12 teachers who want to offer a unit on computer game programming. They were created as part of a research study that was designed to define, measure, and promote computational thinking among middle school students. Computational thinking is a problem solving process used by computer scientists.

Arrays Lesson Plan

This is a sample lesson plan and assignment for teaching arrays. This was part of a lesson plan assignment of mine for my CS AQ. I learned how to program by taking working video games and enhancing them. Many students will likely learn the same way. Resources for source code are given in the Word doc.

Beginning Java Graphics and UI

Java's Abstract Windowing Toolkit (AWT), Applets vs. Applications, and Graphical User Interfaces (GUI). PDF (converted PowerPoint presentation), both B&W and color versions

Bootstrap - Videogame Design through Functional Programming

Additional information: These materials are intended to be an "out of the box" teaching toolkit, and include all of the software, lesson plans and student worksheets necessary to run a successful class. Teachers need only to install the software, available for free from There are 9 lessons each 90 minutes long.

Bridging the Divide: Enhancing K-16 Education in CS using Alice

This is a complete all-day workshop including an overview and introduction to Alice, then developing an animation including dealing with events and programing several situations including Zeus World, BiPlane World and Shark Chase World.

Camps, Clubs and Competitions

Would you like to get your students interested in more than just using instant messaging and Facebook? This session will enable you to start computing after school clubs, summer camps, and competitions. It will give you free software that you can use to introduce computing concepts to your students.

Designing User Interfaces with Swing

Basics of Java's Swing package, including the Java 2 event handling system and basic GUI components. PDF (converted PowerPoint presentation), both B&W and color versions.

Exploring Computer Science

The Exploring Computer Science (ECS) materials available at: providing daily lesson plans and resources which support the teaching of six instructional units: 1) Human Computer Interaction; 
2) Problem Solving; 
3) Web Design; 
4) Introduction to Programming; 
5) Robotics; and 
6) Computing Applications.

GameMaker Space Shooter Game Project Tutorial

This is a resource for the GameMaker software. It includes all the sounds and images needed to make a side scrolling airplane action game. It also includes a step by step tutorial on how to create the airplane game in GameMaker. Notes: Current version of Audacity (free) needs to be downloaded; open project description .rtf file using Word to see graphic images. (8.7 mb download)

Guzdial and Ericson Java Media Computation Walkthrough

This is a movie in which the author Mark Guzdial talks through and demonstrations various Javaprogramming examples using media computation (media manipulation); it accompanied the set of 4 lessons in this web repository entitled "Learning Java through Media Computation". It is an 81mb zip file and for this reason was separated from the set of sessions.


Subscribe to CPP.L3B-01