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CPP.L3A-04

Intro to Java

Description: 
This module is intended to introduce the syntax and structure of Java. Most of the example and labs don't emphasize classes and objects, but do encourage a top-down approach and the development of methods with parameters. Programming style and coding conventions are emphasized. There are also several whimsical poems and statements about pedagogy.

Intro to Objects, OOP, Inheritance and Interfaces (JETT Workshop II)

Description: 
The material for this 2-day JETT workshop contains all webpages from their site The foci are: Module 1: Intro to Objects; Module 3: Intro to OO Programming; and Module 5: Inheritance and Interfaces. Information on the Java presented in this workshop, over a half dozen practice programming problems, suggested approaches for teaching and a final end of workshop programming project are included.

Intro to Visual BASIC and programming games

Description: 
This package contains a short presentation on Visual Basic.NET, and a presentation on Why Program Games? There is a complete illustrated lesson taking a student step by step creating your own first shooting game

Introduction to Graph Theory

Description: 
This presentation will explore graph theory and its relationship to ICS4U. A graph is a mathematical structure usually drawn by connecting dots with lines. They are typically represented in a program using arrays and/or linked lists. Graphs are gentle to introduce, fun to draw and play with, and a wonderful example of the connection between mathematics andcomputer science.

Introduction to Java: Classes, Events, GUIs

Description: 
This presentation develops the notion of a class as a blueprint for objects which will be created. A simple test program is created for the class; The second example introduces GUI components and the ability to recognize and handle events. A small program using colors, rectangles and the awt library is developed

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

Description: 
Students will learn the underlying skills and principles of software development--as they design and build games for the PC, Xbox 360, Windows, and Zune. From this link you can download the e-book as well as the 16 curriculum modules that correspond to the 16 chapters in the e-book. This couse was originally designed for a CS 101 college course.

Introduction to the C# Programming Language

Description: 
"This beginner's guide is designed for people with little or no prior knowledge of computer languages, who want to learn to program by using the C# language. If you have some previous programming experience, maybe in another language or from a few years ago, then you may also find this guide useful.

Introduction to the Visual Basic Programming Language

Description: 
"This beginner's guide is designed for people with little or no prior knowledge of computer languages, who want to learn to program by using the Visual Basic language. If you have some previous programming experience, maybe in another language or from a few years ago, then you may also find this guide useful.

Introduction to Web Design Using Microsoft Expression Studio: Semester Curriculum

Description: 
A complete standards-based, 8-module, one-semester course on Web Design. This teacher-created and student-tested curriculum is an extensive collection of creative teaching and learning materials that thoroughly spans Web Design knowledge and skills and promotes meaningful, real-world learning experiences. The 8 modules can be used together or independently in a variety of sequences.

Java for the Initiated

Description: 
Intermediate Java language features, with details and code examples. PDF (converted PowerPoint presentation).

Pages

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