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Lego Tower Team Activity: Managing Change

Author: 
Ludi, Stephanie ; Kotski, Jennifer
Issue Date: 
Friday, August 22, 2008
Description: 
This activity is conducted within a 50-minute period. Students have generally learned about what requirements and design are, thus providing the opportunity to incorporate the notion of changing requirements and their implication in design. This is a high level activity that requires no programming.
Keywords: 
teamwork, changing requirements, LEGO, design
Other Disciplines: 
software engineering
Education Levels: 
Middle School
High School
Intended Audience: 
Educator
Type: 
Instructional Material : Lesson
Publisher: 
Rochester Institute of Technology
URL: 
http://hdl.handle.net/2378/334
CSTA Classification: 

CPP.L1:6-05

Construct a program as a set of step-by-step instructions to be acted out (e.g., make a peanut butter and jelly sandwich activity).

CL.L3A-01

Work in a team to design and develop a software artifact.

CT.L3A-02

Describe a software development process used to solve software problems (e.g., design, coding, testing, verification).

CT.L2-01

Use the basic steps in algorithmic problem-solving to design solutions (e.g., problem statement and exploration, examination of sample instances, design, implementing a solution, testing, evaluation).

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