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Let's Paint!

James, Cindy
Issue Date: 
Monday, June 13, 2011
Students will be introduced to the Paint Application and a multitude of online painting and drawing websites. Students will also be learning to import, crop, size and edit photos. Students will reflect on their experiences using these applications to make them more independent users of technology. Students will learn about the various tool bars and techniques. Students will have the opportunity to draw and create with Paint. Students will learn how to open and save their projects. Students will learn how to restore their tool bars if they are inadvertently removed. Students will learn how to save photos from the Internet and import them into Paint. Students will learn how to adjust the image sizes. Students will also learn to work with various types of photos and file extensions. Students will compare the Internet applications with the Paint application. Students will be exposed to new tools and ideas. Students will learn that there are many creative venues available free on the Internet. Students will learn how to save these creations for use in other applications. As students use these different applications they will become more aware of file extensions and their roles. Students will reflect on their experiences with Paint and how these various online applications may have been created and how they could use them in multi-media presentations. Grades K-8
paint, art, digital photography, Art Pad, flash paint, 3D animation, Flame Painter, Fluid Fire, One Motion
Education Levels: 
Middle School
High School
Intended Audience: 
Assessment Material : Rubric, Answer Key, Portfolio, Test
Norwood District 63 & ICC College for Kids
CSTA Classification: 


Understand and use the basic steps in algorithmic problem solving (e.g., problem statement and exploration, examination of sample instances, design, implementation, and testing).


Construct a program as a set of step-by-step instructions to be acted out (e.g., make a peanut butter and jelly sandwich activity).


Use a variety of multimedia tools and peripherals to support personal productivity and learning throughout the curriculum.


Select appropriate tools and technology resources to accomplish a variety of tasks and solve problems.


Design, develop, publish, and present products (e.g., webpages, mobile applications, animations) using technology resources that demonstrate and communicate curriculum concepts.

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